Foragers Guild Fantasy Roleplaying
Foragers Guild Fantasy Roleplaying is a high fantasy story game. As members of the Guild¸ you explore the ancient world of Desteon seeking out powerful artifacts. Opposing you is the Moirologist Society¸ a secret organization of graverobbers¸ assassins¸ and necromancers. Can you keep the dangerous relics of lost civilizations from falling into the wrong hands?
This product contains the following:
- Welcome to the Foragers Guild - An overview of the game¸ with the standard sections on what you need to play and how to use this book.
- The World of Desteon - An overview of the game's setting¸ a world of lost civilizations¸ global wars¸ alien invasions¸ and extradimensional incursions.
- The Foragers Guild - Background on society of adventurers¸ plus 7 ready-to-play characters including the Arcanist¸ the Burglar¸ the Engineer¸ the Healer¸ the Herald¸ the Scout¸ and the Soldier.
- The Moirologist Society - Background on the secret society¸ plus 3 antagonists: the Master Moirologist (Necromancer)¸ the Journeyman Moirologist (Assassin)¸ and the Apprentice Moirologist (Cutpurse).
- Lighthouse System - All the mechanics you need to play¸ including the magic system and guidelines for using ethical stances and moral dilemmas in your stories.
- Spells - A selection of spells for every time of character types¸ with risk system variations from d4 through d12 and notes on creating your own spells.
- Artifacts - A range of lost and dangerous items¸ including background information on the era they came from and notes on using them in your stories.
- Bestiary - Creature types from the world of Desteon to use as obstacles and challenges in your adventures. Plus¸ notes on fleshing out your own unique monsters.
- Adventure Design - Advice on structuring and running your own Foragers Guild game or campaign¸ using all of the elements included in the books.
- PDF¸ epub¸ and Kindle format versions