Whispers from the Deep
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In the dead of night¸ Isabelle Morganthau flees the only home she's ever known¸ taking her boyfriend Arren¸ an old rickety biplane¸ and a handful of gold coins. They leave behind their families¸ the sea¸ and their gods lurking in the depths¸ in hopes of finding somewhere safe to figure out who they really are.
But life on the run is expensive. Forced to take odd jobs to keep flying¸ Isabelle is drawn deeper and deeper in the world of mercenary pilots¸ where danger lurks in every cloud and life expectancy is measured in weeks. The Gods may be on her side¸ but will it be enough?
Whispers from the Deep is a novel set in the world of the Flying Circus roleplaying game¸ which was originally written as a form of interactive fiction and has been edited for publication as a single narrative.
Whispers is written from the second person perspective and casts the reader as Isabelle Morganthau¸ a Fisher¸ one of the game's core character archetypes. Isabelle's a cultist of dark and lovecraftian gods who really aren't that bad¸ once you get to know them. Her adventures take her hundreds of kilometres from her home as she meets new people¸ builds a squadron¸ and battles the horrors of a fantasy post-apocalypse.
Content Warning
This novel explores themes of abuse¸ trauma¸ and recovery¸ and features a fair degree of violence and bloodshed. Be warned.
It also has several sexually explicit themes with a distinctly queer and kinky bent. That's not a warning¸ though¸ that's a promise.
