High Seas
Adventure in the New World and at sea in the Caribbean (or elsewhere). Rules for the creation of colonial characters¸ new skills and backgrounds for the New World. Colonial bureaucracy¸ colonial military campaigns¸ and the position of he clergy in the Americas. Rules for shipbuilding¸ ship types¸ sea travel and trade¸ and ship-to-ship combat. Background to the world of pirates and privateers. Complete mini-campaign set amidst the pirates of the Spanish Main.
An expansion for FLASHING BLADES to allow characters to adventure in the New World and at sea in the Caribbean (or elsewhere). Included herein are complete rules for the creation of colonial characters¸ new skills and backgrounds for the New World¸ a complete background to the New World and the colonial bureaucracy¸ colonial military campaigns¸ and even the position of he clergy in the Americas. Also included are complete rules for shipbuilding¸ ship types¸ sea travel and trade¸ and ship-to-ship combat. Additional sections provide a complete background to the world of pirates and privateers. This book is rounded out by a complete mini-campaign set amidst the pirates of the Spanish Main.