Flashing Blades: Three Musketeers Roleplaying Core Rules
A swashbuckling combat system and RPG¸ set in 17th century France: the time of the musketeers. It emphasizes both combat and social status. The duelling system is naturally rather complex and involved. Character creation is random-roll attributes and point-bought skills (modified by class: Rogue¸ Gentleman¸ Soldier¸ or Nobleman) and profession. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
Paperback - staplebound - edition [Rule booklet (48 pages); Flashing Blades Adventures (16 pages); ref screen; master character sheet]¸ with all components bound into one booklet.
It was a question of honor¸ and honor was always foremost in the minds of the men who strode through the age of the Sun King. A deserted courtyard on the edge of Paris was the stage on which they met with... FLASHING BLADES.
"A complete role playing game set in the era of the Three Musketeers. A world in which a man's courage and ambition knew no bounds. It was a time of adventure and of intrigue in which the rival interests of King and Cardinal played a deadly game across France and all of Europe.