Dreams of Dragons
Ther came sire Gareth in at the gate with an angry countenaunce and his swerd drawen in his hand and cryed aloude that alle the castel myght here hit sayeng "thou traitour syre Gryngamor delyuer me my dwerf ageyn or by the feith that I owe to the ordre of knyghthode I shal doo the al the harme that I can" Sir Thomas Malory - Le Morte D'Arthur. * * * * * Welcome to Dreams of Dragons - a game of classic fantasy adventure gaming inspired by classic games such as Drakar och Demoner and Runequest. A game with knights and rogues and cat-people. And much more. * * * * * Within this book¸ you will find everything you need to run a fantasy campaign: *Detailed character creation in a skill-driven system. *13 playable character species including centaurs¸ Svart Alfar and the mysterious Skiftkar. *A solid¸ skill-driven system based on a D20 roll-under system. No strange dice or fiddling with results. Roll the die and see if you roll under what it says on your character sheet. *Character improvement through good roleplaying and by actually playing the game. Characters improve their skills by using them in the adventure and by taking time and money to train and practice. No character is ever barred from learning a new skill¸ based on choices made at character creation. Your knight might fall on hard luck and learn some thieving and the thief might decide she wants to practice her swimming skills. *Combat can be played at multiple levels¸ from a very simple fast-moving attack/parry system to a fully detailed battle with many tactical choices. Simple rules cover things like armor weak points¸ while optional detail covers everything from range penalties to fighting in the dark. *Extensive notes on miniatures are included for players who enjoy their use. Instead of your miniature figures simply standing still as they kick each others ankles¸ you will be pushed back¸ give way or advance heroically as the battle unfolds. *A straight-forward magic system where spells are learned as skills and powered through magic points. Spells can be cast at varying levels¸ allowing the caster flexibility and versatility in game play. No more lists of near-identical-yet-different-strength healing and fire spells. *The creatures section offers an introductory cross section with 37 creatures from fantasy¸ legend and mythology. *Tools are provided to actually help you play the game¸ such as detailed Morale rules¸ a quick town generator¸ a system for managing NPC plots¸ how to handle characters researching a topic or owning land¸ among others. *Of course this would not be a Nordic Weasel game without several game options¸ such as tailoring the magic system¸ making the combat rules far more gritty or maybe lightening up with some fate points. * * * * * While the game can be played in any setting you like¸ we have included the game world of Erehwesle ¸ a fantastical fairytale land where you will find everything from dragons to earth-worshipping cats to war-torn battle fields...and pirate ducks. A love-letter to the kitchen-sink fantasy of our youths¸ it is also a modern¸ playable setting developed specifically to fit with how fantasy games are really played. The setting is not just an afterthought either. We've included full notes for character creation¸ language rules and more. With Erehwesle ¸ Dreams of Dragons is a true out-of-the-box experience. Simply create characters¸ pick a place in the world to adventure in and see what happens. * * * * * What is this game not? It's not a dungeon-murder-hobo game¸ where faceless and disposable characters get massacred in a killer dungeon. It's not a highly narrative story-game driven by meta-currencies and story mechanics. Neither is it an ultra-lite 1 page game. We're not here to shock your grandma¸ change the world or redefine gaming. However¸ if you enjoy quest-driven games where a group of