Risus: A Kringle in Time
From the lights of New York City to the dark woods of old Wales... From the catacombs beneath Jerusalem to the gingerbread cottages of the North Pole... A light shines in a manger. Another glows from a reindeer's nose. Another moves in the shadows¸ a spectre of the dead. A darkness falls over Christmas. An unforgettably naughty comedy. A satisfying¸ meaty¸ g**-damn-that-was-good epic campaign adventure.... That's a breeze to prep for? Yes¸ Virginia¸ there is... A Kringle in Time In the pages of A Kringle in Time¸ you'll find equal portions of mad GMing confidence and what-the- f**k surprises (for yourself and for your players)¸ from the admittedly wicked and possibly warped mind of S. John Ross. Some features at a glance: Lavishly illustrated and mapped in the Mighty Risus Manner¸ with more than a hundred works of (stick)art to draw you into Kringle's world. Spiffy printable handout clues¸ to give your players things to think deep and meaningful thoughts about¸ pass back and forth¸ and doodle on. Locations ranging from the intimate to the epic¸ from crashing with new friends in a Greenwich Village apartment to exploring the streets of ancient Jerusalem. The adventure's cartography is scribbled to the same exacting standards as the illustrations. Rather a lot of sex¸ cannibalism¸ blasphemy and iconoclasm. Usually two or three of them at once. Game Master-friendly writing and organization¸ including notes on how to expand or contract the adventure at critical points¸ to customize it to your group's pace and available schedule Conflicts both martial and personal. Battle for the confused soul of a cult leader¸ engage in gut-wrenching duels of Christmas caroling¸ and beat the crap out of evil snow creatures¸ ancient demons¸ and the two-fisted studliness of Santa Claus himself. Encounters with Christmas and historical icons¸ although none of them are quite what the players might expect: Ebenezer Scrooge and Tiny Tim¸ King Herod the Great and Baby Jesus¸ Dasher¸ Dancer¸ Prancer and Vixen¸ Comet and Cupid and Donner and Blitzen - and the unbridled sex appeal of Mrs. Claus. Horror¸ heroism¸ humanity¸ humor¸ history¸ hubris... and shameless alliteration. Every one of the more than 46¸000 words of Kringle are geared for where the good stuff happens: with your friends at the gaming table ¸ with encounters designed to draw PCs into conversations they'd never thought they'd have¸ battles with foes they never thought they'd meet¸ and toward making choices they'd never imagined they'd one day make. This is a bigass adventure that demands to be played¸ and one that you'll want to run every year as a holiday tradition. A Kringle in Time is an 85-page PDF designed for clean printout on any home or office printer. It requires a copy of Risus: The Anything RPG to play.