FIST
In the second half of the twentieth century¸ the great powers compete for military supremacy on the world stage. A team of misfits-dreamers¸ fighters¸ and government lab rats who have fallen out of the bottom of society-are reborn as soldiers of fortune navigating a web of intrigue and conspiracy. Perhaps your prime minister has been psychically attacked in his sleep. Perhaps your top scientists have disastrously opened a gate to another dimension. Perhaps your enemies are on the cusp of perfecting robotic superweapons¸ astral projection¸ or biological warfare. For the right price¸ those misfits can help. When you're all out of options¸ it's time to call FIST. PARANORMAL MERCENARIES - Use the modular traits system to construct unique and fully-equipped characters in a matter of seconds. Play as a telekinetic alien¸ a mutant sniper¸ or a cyborg ninja. BRUTAL ACTION - Experience fast¸ fluid stunts and combat with the tried-and-true 2D6 resolution roll. Play with a hyper-rules-light system that offers intriguing choices and mechanics but never interferes with the action. TACTICAL OPERATIONS - Plan and execute Cold War espionage missions using the referee guide¸ or adapt your favorite sci-fi or military OSR content to work with FIST with minimal effort. FIST is a tabletop roleplaying game for one referee and two to six players. It draws heavily from Chris P. Wolf's Offworlders and John Harper's World of Dungeons ¸ as well as being inspired by Metal Gear Solid¸ The A-Team¸ and Doom Patrol. If you play FIST¸ drop me a line to let me know what you think: @frogappreciator on Twitter.