Domain of Travel - A Divine Domain for Clerics
Gods of Travel -including Celestian¸ Fharlanghn¸ Hercules¸ Hermes¸ and Lugh-revel in exploration and the freedom that can only be found on an open road. Some of these deities encourage their followers to continually seek out new people and places. Others¸ often associated with commerce¸ teach that new opportunities await just over the horizon. Occasionally¸ deities of hearth and home-such as Boldrei¸ Hestia¸ and Yondalla-will take pity on a weary traveler and ensure they are able to find shelter on the long journey. Clerics of a god of travel are often found wandering the roads of far flung kingdoms¸ protecting travelers and pilgrims¸ and keeping the way safe for others taken by wanderlust. Includes full color PDF and printer friendly black and white PDF. By Sean Landis¸ William Klemt A DiceDelvers Production Checkout the DiceDelver's Blog at www.dicedelvers.com Reviews and comments welcomed and greatly appreciated! Check out our Class Variants: Ranger Variant Avowed Warrior - A Martial Archetype for Fighters (Paladin Variant) Reviews and comments welcomed and greatly appreciated! Check out our other Class Archetype Options: Path of the Chieftain - A Primal Path for Barbarians Avowed Warrior - A Martial Archetype for Fighters (Paladin Variant) Way of the Drunken Fist - A Monastic Tradition for Monks Oath of Secrecy - A Sacred Oath for Paladins Eldritch Vortex - A Sorcerous Origin for Sorcerers The Apparition - An Otherworldly Patron for Warlocks The Reaper - An Otherworldly Patron for Warlocks