Fire Team: VIETNAM Series 17 Trees on Paddy dike
FIRE TEAM VIETNAM Game : Trees on Paddy Dike 13 Boards geomorphic to represent Trees on paddy dike. Updated tilesystem map editor ( Boards series 17 ) Numered hexagonal grid. - 300 DPI¸ to print in format A4 or letter. To Come : USMC in Vietnam ( Teams¸ Helicopters¸ Rules for vehicles and Armor¸....) - (13 plateaux de jeu hexagonaux et géomorphiques pour représenter des arbres¸ buisson sur des digues de rizière ¸ à imprimer¸ découper et coller sur du carton. FIRE TEAM VIETNAM V2.0 Platoon Command These rules are an evolution of FIRE TEAM: VIETNAM in a Version 2.0¸ with the aim of simplifying the rules so that it is easier and faster to play. But also to be able to play at 2 tactical levels with the corresponding rules and maps: Platoon Command = Sub-tactical ¸ 1 hex = 5 meters¸ a Game Turn = 1 minute. Company Command = Tactical¸ 1 hex = 40 meters¸ a Game Turn = 5 minutes. FIRE TEAM: VIETNAM 2 Platoon Command is a Sub-Tactical level game of the Vietnam War¸ (1965-1975) that places each player in the role of a Company Commander¸ Sections and Squad of the U.S. Army or Allied Infantry Company against the forces of the National Liberation Front (NLF) (Viet Cong) and the North Vietnam Army (NVA) through various missions in the Vietnam. Each Game turn represents about one (1) minute of real time and each hexagon about 5 meters in diameter. Scenarios last 1 to 3 hours. 1.1 Game Description The Game Counters represent Infantry Units (Fire Team¸ Weapon Team¸ Leader and Other Units)¸ Vehicles¸ Helicopters¸ Aircraft and River Ships. In addition¸ there are Counters and Markers that represent Civilians¸ Caches (Rice¸ Medical and Munitions)¸ Bunkers¸ Trench¸ Foxholes and Tunnel Entrances¸ Traps¸ Mines. Units have a Quality Value and Combat Units have Fire Power and Weapon Range. Vehicles¸ Helicopters and River Ships also have a Defensive Modifier (armour). The Infantry Units consist of one to four men¸ which affects the possible boarding in Helicopters¸ Vehicles and Ships as well as for losses. The game's engine is a Random Activation in which players activate Leaders and Units to perform Actions. Typically for each Activation¸ a Player will draw an Activation Marker from an opaque container (such as a cup). This Marker will indicate which Player (Camp) can perform an Activation. The Activation Marker can be used to activate a Leader and all Units within its Command range (6 hexagons)¸ either to activate all Units in a hexagon or a single Unit. A player can also "Pass" his Activation (no Actions)¸ then an upcoming Activation Marker is drawn from the cup. Example USMC et Viet Cong Team (Regional Forces) FIRE TEAM: VIETNAM V2.0 Platoon Command is a wargame that is played with hexagonal Game Tiles and Counters and markers. Nothing prevents you from using figurines (in 1/144 or 1/285) instead of pawns. The period depicted is the Vietnam War from 1965 to 1975¸ it is a Tactical level because the game scale is a hexagon of 25 mm (side to side) represents 5 meters¸ the Counters represented Teams from 1 to 4 Soldiers and a Tour of Play is equal to about 1 minute. -------------------------------------------------------------------------------------------- - A geomorphic Board make 23¸2cms x 20 cms ( 1 sheet A4 format or letter to print in 300 DPI ) in the hexagonal format of 8 x8 hexs. - A hex has a size of 2¸5 cms ( 1 inch ) and represent 5 meters ( 6¸59 yards ) - the Board represents 40 meters in diameter ---------------------------------------------------------------------------------------------- Example : numered grid Board: