The Clockwinders - A World of Adventure (Fate)
The world is broken¸ and its clocks with it.
The Clockwinders are an organization charged with maintaining Cadvini's movement cores-powerful¸ ancient artifacts that lock the world's rotation in place¸ allowing for a temperate zone where society can flourish. But the cores have begun to fail¸ bringing the threat of fire¸ frost¸ and Fey with them.
As one of the Clockwinders¸ you will journey across the face of Cadvini¸ through aether-tained ruins and by barely-functional rail¸ to restore the clockwork order of the world before it is too late. Will you persevere¸ or fall to the machinations of the Fey? Find out in The Clockwinders¸ a Fate World of Adventure by Jahmal Brown.
The Clockwinders requires Fate Core to play. Inside this 46-page supplement¸ you'll find:
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A clockwork fantasy world teetering on the brink of disaster.
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Rules for character creation featuring skill modes¸ custom conditions¸ and aetheric magic (an Extra).
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Guidance for using the Deck of Fate in play.
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The adventure track¸ a method for tracking progress through the storyline using conditions and aspects.
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7 detailed destinations for your adventure in solving the Cadvini Crisis.
It's up to the Clockwinders to discover what's amiss and set it right. Go Clockwinders!
The Fate Adventures & Worlds line provides compact¸ rich¸ affordable¸ gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon¸ be ready to run this evening.