Super-Powered Fate
The supplement nobody asked for--ANOTHER super-power system for Fate players everywhere.
Get the gang together! No new rules to learn (well¸ maybe a couple but they're basic). No long lists of power mods to paralyze you with indecision. Describe your superhero concept¸ get buy-in from the group¸ write them up in minutes building on
Fate Rule #1: Aspects are always true¸ and start playing.
Super-Powered Fate is a compact (23 page) guide to the free-form description of superhuman powers with Aspects¸ Skills¸ and Stunts¸ written for Fate Condensed and compatable with Fate Core.
It includes:
- A discussion of character-creation choices balancing Aspects¸ Skills¸ Refresh¸ and Stunts for superhero campaigns.
- An examination of Setting Rules (Power Scale¸ Collateral Consequences¸ etc.) especially appropriate to supers games.
- Step-by-step instructions for using Character Aspects as Power Aspects¸ choosing Skills (or creating new Power Skills)¸ and fleshing out powers with Stunts.
- A review of the original Fate Skill List¸ with suggestions on how each Skill may work with a superhuman power.
- A collection of Stunts especially useful for super-powered play¸ with guidelines for creating more Power Stunts.
- 10 superhero archtypes as templates for building Power Aspects¸ Skills¸ and Stunts.
- 4 Fully worked sample characters¸ used as character-construction examples throughout.
- The art of Travis Hanson (because he's awesome).
NOTE: THE POWER ASPECT SYSTEM DESCRIBED IN SPF IS ADAPTED FROM
WEARING THE CAPE: THE ROLEPLAYING GAME. IF YOU ALREADY HAVE THAT¸ YOU DON'T NEED THIS... UNLESS YOU'RE A COMPLETEST LIKE ME.