Strands of Fate (2e)
The wizard's staff hums with the power of an unleashed spell.
The assassin's cybernetic arm ejects a hidden blade.
The super-powered defender of New York melts the robots to slag with his heat vision.
The intrepid investigator stands firm against the mind wrenching eldritch horror before him.
Cleaner¸ clearer and more concise¸ Strands of Fate 2nd Edition continues down the path set forth by the original Strands of Fate; providing a stand-alone set of core rules for using the Fate game system to tell exciting stories of action¸ adventure¸ horror and intrigue across an infinite variety of time periods and genres.
Strands of Fate 2nd Edition contains…
- Core Rules - This book is fully self-contained¸ and contains all the rules you need for making characters and playing the game.
- Aspects - Full rules for the creation and use of Aspects¸ the popular narrative mechanic that has defined the Fate game system since its inception.
- Strands- There are guidelines for creating them¸ as well as four sample Strands you can use as written¸ alter to suit your needs¸ or use as examples when creating your own. These include:
- Strands of Cthulhu - In which desperate investigators confront the minions of the Elder Gods.
- Strands of Fantasy - In which bold adventurers fight against savage and ancient evils for honor and treasure.
- Strands of Valor - In which heroes imbued with super powers stand against tyranny and annihilation.
- Strands of Neon and Chrome - In which cybernetically enhanced underdogs fight back against the oppressive mega-corporate elite.
- Perks and Powers - The extraordinary and supernatural advantages that separate your characters from the masses. Whether a mutant psychic¸ a crusty old wizard¸ a crazed cultist¸ an ancient vampire¸ a cross wielding priest¸ or a genetically enhanced cyber-soldier¸ we've got you covered. Powers are presented as self-contained special abilities that are defined with Aspects¸ and further detailed through the application of Limitations and Enhancements.
- Deviations - An entire chapter is dedicated to providing modular¸ variant rules that are added to¸ subtracted from¸ or used in place of the standard core rules. Deviations serve as a series of dials and switches¸ which can be used to tune the rules to better suit the story you want to tell.
- Antagonists - The Game Mastery chapter contains a number of sample NPCs and creature to challenge your PCs with¸ or to serve as examples when creating your own.