New Super Powers: Vintage Villainy
Back in the old days¸ costumed villains didn't need cybernetic implants or super soldier drugs to rob a bank or beat a masked vigilante. Ray guns and room sized machines filled with vacuum tubes got the job done! These old machines could defy the laws of physics¸ but were forgotten by 1960¸ left to rust in abandoned lairs and hideouts. A few grave robbing base raiders have rediscovered the old tech and discovered that these decades-old machines could remotely deactivate vehicles¸ turn its user invisible¸ or disintegrate enemies. Soon enough¸ vintage super-gadgets made an appearance in the black market.
This supplement covers the history of vintage super gadgets¸ new rules to create them¸ and 7 new vintage gadgets. It also includes a new strange skill¸ the Art of Haphazard Fighting¸ and a new trap¸ The Labyrinth Lair.