Fate Codex 1.6 The
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project¸ funded through Patreon ¸ grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge.
We've also been lucky enough to feature some really great artists¸ including Mike Mumah¸ and Juan Ochoa. There's some great work in this piece and over 10¸000 words of awesome Fate content¸ ready to be thrown into your next game of Fate.
Now we're bringing this content to you ¸ so you can find and download your issues easily.
In this sixth issue¸ we've got a special set of ZOMBIE ARTICLES:
- Rob Wieland kicks things off with a broad set of zombie mechanics in All Fate Must Be Eaten¸ setting up how to create zombies in your game and how to drive toward the real conflict of a zombie story¸ between the humans.
- Steve Radabaugh adds central relationships (common to zombie fiction) to Fate in Relationships with Influence¸ providing guidelines for creating characters who play supporting roles to a central character.
- Carrie Harris offers a new take on zombie fiction with Lifegard Research Station #4¸ with a couple of rather different zombie hunting heroes.
- Brendan Conway makes zombies all too real in his one-shot Quick Start¸ The Dead and the Doomed¸ where players take on the roles of people forced into close contact with each other in a Manor¸ where each has their own secret agenda even with the dead outside.
Huge thanks to our great production team--Brendan Conway¸ John Adamus¸ Amanda Valentine¸ Shelley Harlan¸ and Thomas Deeny--for making this issue possible. We hope you enjoy it!