Fate Codex 1.3 The
The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project¸ funded through Patreon ¸ grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge.
We've also been lucky enough to feature some really great artists¸ including our own Marissa Kelly¸ Mike Mumah¸ Kaitylnn Peavler¸ and Juan Ochoa. There's some great work in this piece and over 10¸000 words of awesome Fate content¸ ready to be thrown into your next game of Fate.
Now we're bringing this content to you ¸ so you can find and download your issues easily.
In this third issue¸ we've got:
- John Adamus' take on Making Fate Points Matter¸ explaining how every fate point is one half of a commitment to do something awesome¸ and how spending the fate points fills in the other half.
- June Shores' new system for handling Monster Training¸ letting you create characters with their own monster sidekicks¸ a la Pokemon¸ Digimon¸ Medabots¸ and Shaman King.
- Christopher Ruthenbeck's guide to Making Magic With Stress¸ providing a mana stress track for magic users to make mana interesting.
- Mark Diaz Truman's quick start adventure¸ Arcane High¸ in which players take on the role of the players on the wizarding school's leading sports team¸ dealing with drama both on and off the field.
Huge thanks to our great production team--Brendan Conway¸ Amanda Valentine¸ Shelley Harlan¸ and Thomas Deeny--for keeping us on task for this issue and pushing this thing forward. We hope you enjoy it!