Book of Hanz
The Book of Hanz was a fundamental source for finally [understanding] Fate's paradigm and actually putting people together to play it."
Have more fun in every Fate game.
Collected for the first time in paperback¸ The Book of Hanz unlocks the code to better Fate games than you ever imagined.
In these pages¸ you'll discover . . .
Introducing People to Fate Fiction First Collaborative Setting Creation Pacing Mechanisms Fiction¸ not Physics Writing Good Aspects Fate doesn't have a damage system The Not-So-Hidden Logic of Paying to Invoke Aspects Failure Demystifying the Fate Fractal Fate's Big Question Missing rules in Fate Advice for new Fate players The Book of Hanz is a guide for how to run the Fate Roleplaying Game.
The Fate Roleplaying Game (Fate) is a game focused on telling exciting stories. The game takes inspiration from movies and shows we love and gives players a way of making the story theirs.
This is a big departure from how big games in the RPG industry are set up. They tend to model real-world actions¸ like six-second turns or modeling real combat. Because this is so different from the narrative flexibility Fate gives players¸ this can be hard to understand.
Enter the Book of Hanz. But it wasn't intended to be a book.
Almost Lost with Google Plus
Robert Hanz is a fan of Fate and very active on Google Plus. Before it was shut down¸ Google Plus was host to a wealth of RPG communities and people. Robert wrote a huge number of what he calls posts-and I call essays-on how to run and play Fate. The essays cover topics such as putting fiction first¸ pacing mechanisms¸ conflicts¸ and aspects.
These essays were shared among the Fate community to help bring new people into Fate. Then Google decided to turn off Google Plus. Fortunately¸ these essays were exported and saved before the servers turned dark.
The Book of Hanz was a fundamental source for finally [understanding] Fate's paradigm and actually putting people together to play it."
Have more fun in every Fate game.
Collected for the first time in paperback¸ The Book of Hanz unlocks the code to better Fate games than you ever imagined.
In these pages¸ you'll discover . . .
Introducing People to Fate Fiction First Collaborative Setting Creation Pacing Mechanisms Fiction¸ not Physics Writing Good Aspects Fate doesn't have a damage system The Not-So-Hidden Logic of Paying to Invoke Aspects Failure Demystifying the Fate Fractal Fate's Big Question Missing rules in Fate Advice for new Fate players The Book of Hanz is a guide for how to run the Fate Roleplaying Game.
The Fate Roleplaying Game (Fate) is a game focused on telling exciting stories. The game takes inspiration from movies and shows we love and gives players a way of making the story theirs.
This is a big departure from how big games in the RPG industry are set up. They tend to model real-world actions¸ like six-second turns or modeling real combat. Because this is so different from the narrative flexibility Fate gives players¸ this can be hard to understand.
Enter the Book of Hanz. But it wasn't intended to be a book.
Almost Lost with Google Plus
Robert Hanz is a fan of Fate and very active on Google Plus. Before it was shut down¸ Google Plus was host to a wealth of RPG communities and people. Robert wrote a huge number of what he calls posts-and I call essays-on how to run and play Fate. The essays cover topics such as putting fiction first¸ pacing mechanisms¸ conflicts¸ and aspects.
These essays were shared among the Fate community to help bring new people into Fate. Then Google decided to turn off Google Plus. Fortunately¸ these essays were exported and saved before the servers turned dark.