Agency
AGENCY
Using the retroclone superhero rules in FASERIPopedia¸ expand your game and run a whole espionage¸ investigator¸ nosy lawyer¸ detective or police campaign using this sourcebook!
Play a grim assassin¸ Federal investigator¸ meddling busybody or agent from an intelligence agency! Roll up missions¸ Contacts¸ locations¸ threats - this book has it all¸ including Spy Items and even special Animals that will fight with you - or against you!
Superhero Contacts are always reliable - you can forget that in this book. Agent characters are ANTI-HEROES¸ using Reputation not Popularity and the Villain wages of sin karma rules. No superheroes here. Just the agents who work in the shadows¸ neutralizing threats¸ killing where necessary¸ dealing in betrayal where they have to.
Expanded Contacts rules include randomizing who your Contact is - and changing their attitude if it is unhelpful¸ in a variety of ways!
Find out about Death Traps and their Weaknesses!
Codes!
Also includes an example location¸ a neutral meeting place in the south of France: Le Chat Satanique!
Everything you need to run a spy adventure - or an endless spy campaign! And so much more!
INITIAL BRIEFING DOCUMENT CONTENTS
Page:
Declassified Information:
7
INITIAL BRIEFING; SUBJECT: THIS BOOK
8
RELEVANT SKILL ASSESSMENT; SKILL RANGE
9
WHERE ARE ALL THE GUNS?; YOU DON'T HAVE TO EAT EVERYTHING ON THE MENU; MISSION DOSSIERS
10
REPUTATION
11
MISSION PARAMETER EVALUATION
12
MISSION EQUIPMENT REQUISITION; STOCKPILES; Lost Or Damaged (LOD) Report;
Continuing Need; WHAT I BUY¸ I KEEP
13
KARMA; AGENTS MAKE THEIR OWN LUCK; DISLOYALTY; DEBRIEFING
16
CONTINUOUS SELF-IMPROVEMENT
17
GENERATING AN ESPIONAGE CHARACTER; Choose or roll an Origin on the Candidate Selection Criteria chart; Note any modifications or starting bonuses the Origin confers; Choose or roll Ability Scores on the Medical Assessment chart; Calculate Health (F + A + S + E) and Karma (R + I + P); Reputation begins at Zero for most characters; Wealth begins at Bad for all characters¸ and is then modified by Origin; Roll any Powers or Bonus Skills; Choose Normal Skills (examples are on the master list in FASERIPopedia¸ page 69); Choose or roll ONE Limitation (FASERIPopedia¸ page 86); Character can begin the game with ONE Contact (FASERIPopedia page 66) or ONE Bonus skill in addition to what has already been rolled; ORIGIN; CANDIDATE SELECTION CRITERIA - 1d100 chart
22
MEDICAL ASSESSMENT - 1d100 chart
24
BONUS SKILLS - 1d100 chart
26
VERY SPECIAL AGENT - 1d100 chart
28
RANK EVALUATION MATRIX; SCRUBBING POWERS AND RANKS; BRIEFING ADDENDUM - EXOTIC¸ BESPOKE AND PECULIAR SKILLS
29
BRIEFING: STARTING EQUIPMENT AND WEALTH BY CHARACTER ORIGIN; ACRONYM AND INTELLIGENCE AGENCY AGENTS; ASSASSINS
30
CONTACT AGENT; DUAL IDENTITY OPERATIVE
31
FEDERAL INVESTIGATOR; FREELANCE BUSYBODY
32
FREELANCE SPY; HYPNO-SPY
33
INSURANCE INVESTIGATOR; INTELLIGENCE AGENCY CONTRACTOR
34
LAWYER INVESTIGATOR; MERCENARY
35
MILITARY INTELLIGENCE AGENT; NETWORK ASSET
36
POLICE DETECTIVE; PRIVATE INVESTIGATOR
37
SOLDIER OF FORTUNE; TIDES OF FORTUNE (includes chart)
38
ASSIGNMENTS¸ MISSIONS¸ QUESTS; Encounter
39
Macguffin; MACGUFFINS - 1d100 chart
42
Thread
43
CONFIDENTIAL REPORT ON INFORMATION RECEIVED - 1d100 chart
48
TSURIS
49
MISSION BRIEFING - 1d100 chart
53
MISSION FAILURE
54
ARREST BY POLICE; BRIEFING: POLICE PERSONNEL
57
VIOLENCE; Initiative Modifiers; Drawing a weapon
58
Drawing Weapon
59
Murder Hobo: Not A Good Idea; SHOOTING; Single Shot; Burst (3 bullets); Full Automatic Fire; Other Modifiers to Attack (not Initiative); Cover; Human Shield; Moving Target
60
PRETTY MUCH CERTAIN DEATH; Readied Attack
61
AGENT EXECUTION chart
64
ENEMIES; THREAT ASSESSMENT INDEX
65
Danger Intensity; Criminal Masterminds¸ Named Enemies and Footsoldiers are provided in this chapter. Supervillains and Arch-Nemeses are beyond the scope of this book and very easy to create using FASERIPopedia; CRIMINAL MASTERMINDS
67
BRIEFING - DOOMSDAY DEVICE CIRCUMVENTION - 1d20 chart; WHAT IF IT TRIGGERS?
68
CRIMINAL MASTERMIND EXISTENTIAL THREAT; Named Enemy is the chance that this Criminal Mastermind has hired a Named Enemy to work for them for the current scheme or plot they are carrying out; Supervillain is the chance that this Criminal Mastermind has hired a Supervillain to work for them for the current scheme or plot they are carrying out; Turncoats; Cover Organizations; Safe House
69
DARK ANGEL; DOCTOR ANTHONY SCYTHE
70
KIN SHI LO
71
FOOTSOLDIERS
72
BASIC FOOTSOLDIER; CUTOUT; HYPNO-TROOPS; IRREGULAR
73
MARTIAL ARTIST; RECRUIT; RINGLEADER; SPECIALIST
74
BRIEFING: EXOTIC WEAPON CHART - 1d20 chart; TECHNICIAN
75
TERRORIST ORGANIZATIONS; All Cults that commit any form of crimes are also treated as Terrorist Organizations; TERRORIST THREAT ASSESSMENT
78
NAMED ENEMIES; CAPTAIN CROSSBONES Mercenary; CARIM BOMBAY Contact Agent
79
DOCTOR HYPNOTRON THE SPYCHIATRIST Renegade Intelligence Agency Scientist
80
IRON JAW Cyborg Freelance Spy
81
RED DEATH Assassin
82
LOCATIONS¸ GUARDS AND COUNTERMEASURES
83
Briefing: Guards - 1d100 chart
84
GUARD DOG (Dog Footsoldier); TRAINED APE (Ape Footsoldier); Briefing: Countermeasures - 1d100 chart
86
LOCAL MISSION OBJECTIVE - 1d100 chart
89
THE DEVIL'S CAT; BRIEFING: LE MILIEU STRUCTURE
91
DEBRIEFING: REPORT ON CONTACT EVENT #1 - 1d100 chart
92
HIGH STAKES GAMBLING OUTCOME - 1d100 chart
93
BUYING SPY ITEMS; LE CHAT SATANIQUE BAR STAFF
94
SPY ITEMS
99
DOLPHIN SUPPORT UNIT (Dolphin Agent); ELEPHANT SUPPORT UNIT (Elephant Agent); K9 SUPPORT UNIT (Dog Agent)
100
VEHICLE ENHANCEMENTS
102
CONTACTS; KEEPING UP WITH CURRENT EVENTS; CONTACT STATUS
103
CONFIDENTIAL INFORMANT PSYCHOLOGICAL EVALUATION; First Meeting; Changing Hearts and Minds; CONFIDENTIAL INFORMANT MANAGEMENT chart
105
Track Contact Status; Betrayal; Double Contact; NEW CONTACTS
106
HUMAN RESOURCES¸ CONFIDENTIAL INFORMANTS - 1d100 chart
110
UNDER PRESSURE: SCUBA DIVING; Holding Your Breath; Pressure
111
AGENT BRIEFING - PRESSURE; Grappling Underwater; DROWNING
112
DRIVING OFFENSIVELY; Deliberately running someone over or smashing into barriers
113
Ramming
114
Leaping from a motorcycle to another vehicle; Leaping from vehicle to vehicle; Shooting while driving
115
Leaping obstacles or water barriers; Two-wheeling cars
116
CRYPTOGRAPHY SECTION
117
Music Codes; Cryptography Specialists
118
ONE-TIME PADS (OTPs)
119
SECURITY MATTER X FILES