Fantasy AGE Core Rulebook 2E
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Leap into sword & sorcery RPG adventures with the Fantasy AGE Core Rulebook!
Powered by the popular Adventure Game Engine¸ Fantasy AGE 2nd Edition is easy to learn¸ fun to play¸ and welcoming to new roleplayers. The Fantasy AGE Core Rulebook includes these features:
- Simple Character Creation: Pick an ancestry (such as draak¸ dwarf¸ goblin¸ and wildfolk)¸ pick a class (envoy¸ mage¸ rogue¸ or warrior)¸ pick a specialization (such as duelist¸ diplomat¸ pirate¸ and sword mage)¸ and jump into the action.
- Heroic Stunts: The heart of the game is the stunt system¸ which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off unexpected moves in combat¸ cast more potent spells¸ perform amazing feats of physical and mental prowess¸ or even cut a rival down to size with a few clever words.
- Mighty Magic: Spell casters learn arcana¸ which are themed groups of spells. Mixing and matching the 19 arcana gives the mage class a huge amount of flexibility. To get started¸ choose two arcana like Beast¸ Cold¸ Death¸ Earth¸ Fate¸ Fire¸ Healing¸ Protection¸ Mind¸ and Shadow.
- Game Master Guidance: If you are new to RPGs or have never GMed before¸ the Core Rulebook breaks it all down for you. Not just GM advice but practicalities as well. There's guidance for each of the GM's four roles: Game Planner¸ Game Host¸ Game Runner¸ and Game Moderator.
- Customizable Rules: The GM can use optional rules for the campaign to better reflect the setting. Choices include the twin systems of Peril and Daring¸ which allow for dramatic swings from disadvantage to advantage as the tension builds. Horror rules can give the campaign a sinister turn. The Fortune system is an alternate way to handle health and damage first introduced in The Expanse RPG.
- The Stranger Shores: The Core Rulebook introduces a campaign setting of its own called Stranger Shores. Brave the Deeps¸ which have been the doom of many a ship. Sail with a Mystic Navigator to travel to distant lands.
- Breakwater Bay: Enter the Stranger Shores with Breakwater Bay¸ a starting adventure area to kick off your campaign. The book includes Set Sails for Breakwater Bay¸ a complete adventure.
- So Much More: You'll also find character talents¸ challenging monsters¸ chase rules¸ magic items¸ relationships and bonds¸ and more. This is the complete package.
- Part of the Family: Green Ronin publishes other RPGs powered by the Adventure Game Engine: The Expanse¸ Modern AGE¸ Blue Rose¸ Cthulhu Awakens¸ and Fifth Season. If you've played any AGE games¸ you already know the core of the system. Veteran gamers will be pleased to hear that Fantasy AGE 2nd Edition is largely compatible with all previous Fantasy AGE releases.
