Fading Suns d20 Core Rulebook (d20)
D20-Regelwerk für das bekannte Fading Suns RPG. Für Fading Suns geht im November 2001 noch einmal die Sonne auf. Dann wird dieses phantastische düstere SciFi/Space-Universum¸ rund um die Geschichte der sterbenden Sonnen¸ als Quellenband für das D20-System erscheinen. Mit FS lassen sich sehr schön so epische Hintergründe wie Star Wars¸ Dune und ähnliche umsetzen. Leider war FS hierzulande (und international) nicht der Erfolg beschienen¸ den das Rollenspiel verdient hätte. Durch die Adaption auf die D20-Regeln erhofft man sich die Hürde für den D20-Gamer zu senken¸ einmal das Rollenspiel in dieser Welt auszuprobieren. Die restlichen FS-Quellenbände sind (vorerst) weiter mit dem Originalsystem geplant. [Quelle: Holistic-Design]
It is the dawn of the sixth millenium and the skies are darkening¸ for the suns themselves are fading. Humans reached the stars long ago¸ building a Republic of high technology and universal emancipation -- and then squandered it¸ fought over it¸ and finally lost it. A New Dark Age has descended upon humanity¸ for the greatest of civilizations has fallen and now even the stars are dying. Feudal lords rule the Known Worlds¸ vying for power with fanatic priests and scheming guilds.
In Fading Suns:d20¸ you become a denizen of the Known Worlds¸ answering the Emperor's inspiring call of a new frontier -- or trying to prevent others from doing so. Players can take on any role they desire¸ from imperious nobles¸ lords of the planets of the Known Worlds¸ to zealous priests from the many sects of the Universal Church¸ to guild members with secret technology¸ or aliens from the many races subjugated under human rule. But enemies are many: jealous nobles¸ angry priests¸ greedy merchants¸ powerful warlocks¸ bizarre cults¸ the genetically altered and a host of other secret enemies.
Fading Suns is a science fiction game of heavy combat¸ vicious politics¸ weird occultism¸ alien secrets and artifacts¸ and unknown and un-mapped worlds. And the mystery of why the suns are fading hangs over all.
Fading Suns: d20 requires the use of the Dungeons & Dragons Players Handbook¸ Third Edition¸ published by Wizards of the Coast .
It is the dawn of the sixth millenium and the skies are darkening¸ for the suns themselves are fading. Humans reached the stars long ago¸ building a Republic of high technology and universal emancipation -- and then squandered it¸ fought over it¸ and finally lost it. A New Dark Age has descended upon humanity¸ for the greatest of civilizations has fallen and now even the stars are dying. Feudal lords rule the Known Worlds¸ vying for power with fanatic priests and scheming guilds. In Fading Suns:d20¸ you become a denizen of the Known Worlds¸ answering the Emperor's inspiring call of a new frontier -- or trying to prevent others from doing so. Players can take on any role they desire¸ from imperious nobles¸ lords of the planets of the Known Worlds¸ to zealous priests from the many sects of the Universal Church¸ to guild members with secret technology¸ or aliens from the many races subjugated under human rule. But enemies are many: jealous nobles¸ angry priests¸ greedy merchants¸ powerful warlocks¸ bizarre cults¸ the genetically altered and a host of other secret enemies. Fading Suns is a science fiction game of heavy combat¸ vicious politics¸ weird occultism¸ alien secrets and artifacts¸ and unknown and un-mapped worlds. And the mystery of why the suns are fading hangs over all.