Super Traders Sourcebook - PDF
THEY SAID IT WAS GOING TO BE A SIMPLE JOB.
Just shift 40 tons of superconductors to Curtis Outpost in Ross 1057.
What could go wrong? Except for stopping to rescue orphans from a burning ship¸ being held up by anti-corporate freedom fighters¸ discovering a banned alien animal amongst the cargo pods¸ repairing your sparking Frame Shift Drive¸ discovering that your cargo is actually a narcotics shipment and fighting off a corrupt police force. Anyway you made it. Is now a good time to tell you that your buyer is dead and that the station has been set to explode?
Who'd be a trucker?
- Get more space! Buy the Boa Mk III¸ Cobra Mk IV and Keelback to shift that precious cargo.
- Trouble with pirates? Send ship launched fighters after them¸ such as the F63 Condor¸ Tai Pan and the GU97 Imperial fighter.
- Use the enhanced trading rules for more commodities¸ more markets and more profit!
- Brand new Trading Missions with deadly twists that will challenge your players to the limit.
- Encounter tables for civilised space. Rescue your fellow traders or be attacked from within your own ship.
- More character backgrounds¸ equipment and Karma Capabilities.
Requires the EDRPG Core Book to play.