Super Traders Sourcebook
THEY SAID IT WAS GOING TO BE A SIMPLE JOB. Just shift 40 tons of superconductors to Curtis Outpost in Ross 1057. What could go wrong? Except for stopping to rescue orphans from a burning ship¸ being held up by anti-corporate freedom fighters¸ discovering a banned alien animal amongst the cargo pods¸ repairing your sparking Frame Shift Drive¸ discovering that your cargo is actually a narcotics shipment and fighting off a corrupt police force. Anyway you made it. Is now a good time to tell you that your buyer is dead and that the station has been set to explode? Who'd be a trucker? Get more space! Buy the Boa Mk III¸ Cobra Mk IV and Keelback to shift that precious cargo. Trouble with pirates? Send ship launched fighters after them¸ such as the F63 Condor¸ Tai Pan and the GU97 Imperial fighter. Use the enhanced trading rules for more commodities¸ more markets and more profit! Brand new Trading Missions with deadly twists that will challenge your players to the limit. Encounter tables for civilised space. Rescue your fellow traders or be attacked from within your own ship. More character backgrounds¸ equipment and Karma Capabilities. Requires the EDRPG Core Book to play.
They said it was going to be a simple job. Just shift 40 tons of superconductors to Curtis Outpost in Ross 1057.
"What could go wrong? Except for stopping to rescue orphans from a burning ship¸ being held up by anti-corporate freedom fighters¸ discovering a banned alien animal amongst the cargo pods¸ repairing your sparking Frame Shift Drive¸ discovering that your cargo is actually a narcotics shipment and fighting off a corrupt police force. Anyway you made it. Is now a good time to tell you that your buyer is dead and that the station has been set to explode?