Sea Elves: A Complete Culture for Elfquest
Kampagnenband¸ um eine neue Elfenrasse¸ die mit dem Comic nichts mehr zu tun hat
Soon after their arrival on the islands the Sea Elves allied with the wavedancers¸ a species similar to Earthly dolphins. The wavedancers taught the elves to fish¸ and which sea plants were good to eat. Sea Elves and wavedancers still enjoy their alliance¸ often sharing a bond more similar to that of soulmates than to that of bondmates. The wavedancers allow the Sea Elves to ride on their backs¸ giving the elves great range¸ and allowing them to seek larger and better fish on the open sea.
Some elves who live on the less fertile islands have become pirates¸ raiding other¸ more-fortunate elves for food and essential goods. Sea Elves have learned not to trust strange elves unless the strangers prove themselves to be friendly first.
The Sea Elves includes everything needed to play a campaign taking place on the archipelago. The culture and history of the sea elves is completely described. The island environment of the elves is presented¸ including rules for volcanoes¸ earthquakes and Great Waves. The Sea Elves have some magic powers which are possessed by no other tribes; these are also given here. The creatures of the sea and of the archipelago are described¸ including wavedancers¸ manyarms¸ sea snakes¸ boat-back turtles¸ manytooths¸ and skulkers. Island plants are also covered. Three scenarios complete the package.
The Stormcoming Hunt brings player-elves on a typical Sea Elf fishing expedition.
Littlesmoke Island is a new island discovered by exploring or by lost elves.
Assault on Smalltower Island is the story of a raid on a well protected island. Players can portray either the attackers or the defenders¸ or both.