Wonders - Out of Time (3e)
You pause in your search. Dust that has lain in these ruins for centuries claws at your throat. Lifting the wineskin to your lips you notice an oddly-shaped stone just below the ruined carvings at the edge of the ceiling. Strange¸ you've looked there a dozen times and never noticed it before.
"A shallow symbol is etched in the stone. Brushing away the accumulated grime and dirt¸ you see the Merithian character for 'right hand'. Smiling at that hard-won bit of knowledge¸ you turn to your right with renewed confidence in your quest. Ahead¸ something slithers in the shadows¸ and your sword seems to leap to your hand...
A series of vignettes that can be used individually or together to enrich any fantasy campaign using the d20 game system. In it¸ you will find: - an abandoned manor filled with great and deadly secrets - an old Merithian farm infested with marauding goblinoids - a wandering merchant peddling strange and wonderful artifacts - hidden knowledge locked away in an ancient fortress that has become home to a group of ruthless brigands - a mysterious temple ruined by exposure¸ failing magical wards¸ and destructive beasts - a legendary library that may contain the keys to understanding...
You pause in your search. Dust that has lain in these ruins for centuries claws at your throat. Lifting the wineskin to your lips you notice an oddly-shaped stone just below the ruined carvings at the edge of the ceiling. Strange¸ you've looked there a dozen times and never noticed it before.
A shallow symbol is etched in the stone. Brushing away the accumulated grime and dirt¸ you see the Merithian character for "right hand". Smiling at that hard-won bit of knowledge¸ you turn to your right with renewed confidence in your quest. Ahead¸ something slithers in the shadows¸ and your sword seems to leap to your hand...
Wonders Out of Time presents a series of vignettes that can be used individually or together to enrich any fantasy campaign using the d20 game system. In it¸ you will find:
- an abandoned manor filled with great and deadly secrets
- an old Merithian farm infested with marauding goblinoids
- a wandering merchant peddling strange and wonderful artifacts
- hidden knowledge locked away in an ancient fortress that has become home to a group of ruthless brigands
- a mysterious temple ruined by exposure¸ failing magical wards¸ and destructive beasts
- a legendary library that may contain the keys to understanding the Merithians at long last
- Derimos¸ the fabled capital of the Merithians¸ now ravaged by time and guarded by its most loyal defenders
- detailed information on Merithian Blood Sorcery
- a new Prestige Class¸ the Centurion Knight
The Author: Kevin Wilson is best known as the co-designer of the 7th Sea RPG. He is 25 years old and currently living in Southern California. Kevin has a BA in Cognitive Science (Artificial Intelligence) from U.C. Berkeley¸ and hopes to someday pass the Turing test.