Where the Dead Wait (EB-03)
CAN THEY BE STOPPED? On their way back to Salvation¸ the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides¸ the survivors turn to the Oracle of War for a lifeline. Only this time¸ things don't play out as expected.... This Tier 1 adventure is optimized for APL 3¸ and is the third adventure in the four-part Spoils of War storyline. Welcome to the Oracle of War campaign¸ a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign¸ or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League¸ it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide¸ found in the D&D Adventurers League Players Pack. Find other adventures in the Oracle of War campaign here: EB-01 The Night Land EB-02 Voice in the Machine EB-03 Where the Dead Wait EB-04 The Third Protocol EB-05 A Century of Ashes EB-06 The Last Word EB-07 Song of the Sky EB-08 Parliament of Gears EB-09 Lord Bucket EB-10 Judgment of Iron EB-11 My Undying Heart EB-12 The Waiting Game EB-13 Stonefire EB-14 From Dust EB-15 Dream Eater EB-16 The Dragon Below EB-17 The Final Tribute EB-18 Scales of War EB-EP-01 The Iron Titan EB-EP-02 Rolling Thunder EB-EP-03 The Rising City Oracle of War: Salvage Bases and Missions