Voice in the Machine (EB-02)
UNEARTH THE FIND OF THE CENTURY! The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle¸ they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies-if only the adventurers can figure out how to operate it! This Tier 1 adventure is optimized for APL 2¸ and is the second adventure in the four-part Spoils of War storyline. Welcome to the Oracle of War campaign¸ a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign¸ or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League¸ it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide¸ found in the D&D Adventurers League Players Pack. Find other adventures in the Oracle of War campaign here: EB-01 The Night Land EB-02 Voice in the Machine EB-03 Where the Dead Wait EB-04 The Third Protocol EB-05 A Century of Ashes EB-06 The Last Word EB-07 Song of the Sky EB-08 Parliament of Gears EB-09 Lord Bucket EB-10 Judgment of Iron EB-11 My Undying Heart EB-12 The Waiting Game EB-13 Stonefire EB-14 From Dust EB-15 Dream Eater EB-16 The Dragon Below EB-17 The Final Tribute EB-18 Scales of War EB-EP-01 The Iron Titan EB-EP-02 Rolling Thunder EB-EP-03 The Rising City Oracle of War: Salvage Bases and Missions