Naturalists Guide to Eberron 1
Everything has a place in Eberron. It's been repeated ever since the days of 3.5¸ when the Eberron setting was unleashed upon the world. Most recently¸ Wayfinder's Guide to Eberron said it again¸ with the important caveat: "but it may not be the place you expect." Well¸ this is where the Naturalist's Guide to Eberron steps in. Contained in this book are entries from the Monster Manual ¸ Volo's Guide to Monsters ¸ Mordenkainen's Tome of Foes and assorted other 5e publications. To go with new¸ enhanced flavour for the Eberron setting comes variant monsters¸ and optional rules. With the Naturalist's Guide to Eberron ¸ you'll be able to take the Eberron twists and apply them to your favourite Fifth Edition monsters. --- "The Naturalist's Guide to Eberron is a great jump point to introduce new monsters to Eberron by engaging their story and place in the world¸ rather than from a mechanical point-of-view. Each entry starts with an anecdotal story and lore to follow. This product is good for both Eberron aficionados and those new to the setting looking for additional reading material. "One point to note is that there are no references to existing Wizards of the Coast products¸ so some unfamiliar monsters will require some searching to find their corresponding game entries. Overall a good digital tool and read for Dungeon Masters." - Wayne Chang¸ co-host of Manifest Zone podcast and co-author of Curtain Call