Flight of the Magpies: an Eberron adventure
Explore the exciting world of Eberron in one of its most colorful corners¸ then take to the skies! an exhilarating adventure awaits. In Flight of the Magpies your party is employed by a famous band of sky mercenaries to do a simple job: find out which airship will be transporting a mysterious prisoner. Simple jobs turn into crazy adventures in Eberron though¸ and this module is no different. Will the party rise (or fly ?) to the challenge? Flight of the Magpies is an adventure for a group of players at level 3 that can be played early in an Eberron campaign to start things off with a bang. It was originally devised as a one-shot and can still be played as one¸ while also being a fun introduction to this game for new players. It will take 3 to 5 hours to complete as a single session¸ or it can be split in two shorter ones. This adventure is appropriate for beginners as well as experienced players ¸ and contains enough information on the World of Eberron that you don't have to do any "homework" to play it (though you will likely want to after you are finished!). Statblocks for all the custom enemies you may fight in this adventure are also provided ¸ so that you can start playing without having to own any other book. Did I mention that you can finish this adventure without killing anything though? Here's what people have said about Flight of the Magpies: an Eberron adventure: "Not only is one of the most accessible and easy ways in to adventuring in Eberron¸ either as a one shot or a brilliant campaign starter with bags of inspiration for further tales of daring and hijinks¸ Flight of the Magpies is a veritable Golden Saucer of bright lights¸ mini games and (optional) gambling¸ on top of the thrilling airship to airship boarding and prisoner extraction. The information and ideas are laid out in such a way as to promote inspiration¸ improvisation and variety¸ with the details and answers readily to hand¸ making it for perfect for new and experienced Dungeon Masters"