Artificer
Hello and welcome to my first published work on the DMs Guild. This is a work in progress¸ and I appreciate any feedback we receive. Thank you for your patience. This artificer is drafted with crafting in mind regarding base class abilities¸ working up through archetypes that allow you to further your crafting prowess¸ enjoy construct companions¸ or downright shenanigans. This document was created using the Homebrewery. If you're wondering what makes this different than the UA Artificer: This Artificer was designed by deconstructing the crafting rules present in the Core 5e books + Wayfinder's Guide to Eberron¸ in an effort to make a class which continuously makes things¸ stuff¸ and other bits and bobbles. Thank you so much. **UPDATE as of 4/1** and it's not a prank :) Version 1.1 is updated. I hope it clears up some of the language of Ardent Crafting and Infusions. In addition¸ I pulled around some abilities based on feedback. I'm certain this won't be the last version update :) As always¸ please let me know what you think¸ and I hope this class brings your table as much joy and shenanigans as it does mine. **This Product is in playtesting. Please¸ help us playtest by leaving a review below. Currently¸ we are playtesting the Homonculist in my homegame¸ and I plan on updating with feedback from this path.** ***updates coming as of 3/29***: -expect printer Friendly version by or before April 15th -3rd level Alchemist Ability should specify that *common* consumable magical items no longer degrade¸ as this does not interfere with the 17th level ability. This correction will reflect in the player printer friendly version and an updated version by April 15th. -rewording of Ardent Crafting may be necessary for clarity. ______ **3/31 Update** Editing for clarity¸ tightness¸ and balance in progress. Please expect this next version by 4/1. Changes-- Ardent Crafting proofing and clarity. Infusions proofing and clarity. Specify Alchemist's consumable common items no longer degrade at 3rd level. Specify that the materials Alchemists convert to gold are non-magical¸ non-living raw materials with a gold cost associated with them. Homonculist's Volatile moved to 15th level¸ specifying advantage needed. If both results would hit¸ an additional damage die is rolled. Crafting Pack details added.