A Call to Action! Robust Rules for Action Points in (5e)
Do you need more action in your life? Have you ever needed to push your luck so you can score an attack? Have you ever needed to twist your blade to slay your foes? Have you ever needed to push yourself to dash and dive out of the way of a fireball blast? You just might need action points ! Action points have been a staple of D&D since 2004 with the first publication of the Eberron Campaign Setting. Since then¸ they've been part and parcel of the game -at least until 5th Edition. A Call To Action! corrects this omission by providing robust rules for action points that are tailored for your 5th Edition game. Inside¸ you'll find general uses for action points that any character can use¸ as well as special uses based on their character race or class. Not only do we provide you with the rules¸ we also let you peek behind our DM screen where explain the reasoning behind the rules so you can apply them to new cases. We also provide a number of examples of action points in use at the table. Why wait any longer? Leap into action before it's too late! If you like this product¸ why not check out our other rules variants? Meaningful narrative choices for character death Five initiative variants Ability score increases by class instead of race Magic item quirks and not one ¸ not two but three whole supplements with new magic items For all our other products on the DM's Guild¸ check out our author page.