Master Dungeons 1: Dragora's Dungeon (4e)
Some explorers perish in pit traps while others found fiefdoms. What sets them apart? Master dungeons: heroes are chiseled from the challenges they face¸ and those who conquer master dungeons rise to be kings. Lost artifacts that raise continents from the sea¸ an empire's treasures buried to avoid capture¸ nascent godlings amassing divine energies: choose these challenges over the goblin cavern if you want to prove yourself worthy of glory and empire! Eons past the fabled sorcerer-kings of Parhok perished in a rain of eldritch fire. But legends hold that one tribe survived the apocalypse¸ fleeing with their slaves to a hidden city¸ where the greatest enchanters of all time could sleep away the centuries¸ and awaken in a future age as rulers of a ruined land. Now once more the forbidden spells of the Parhok threaten the good folk of the Known Realms. A kingdom lies ensorcelled¸ a royal family ensnared by the forgotten dweomers of a long-dead race. When the best attempts of seers and diviners have failed¸ it falls to the heroes to save the kingdom. Have the sorcerer-kings risen to reclaim their bejeweled thrones? Or has a more sinister power bent their ancient magics to its sinister will? Only the most courageous and cunning of heroes will emerge victorious from Dragora's Dungeon.