Martial Flavor (4e)
So just where did you come from¸ anyway? Were you an orphan¸ sent out in the world on your own when [tragedy] happened to [beloved relative]? Did you learn [ancient fighting style] from [secretive order]? Were you a [menial laborer] who first picked up a blade in order to [grandiose verb phrase]?
Or are you a charming and sly Sijara¸ wandering the world eternally as all your people have been blessed to do? A wise Ikanoi warrior who triumphed over the arctic wastes before earning the right to call herself a fighter? Or could be be possible that you were once a ruthless¸ deadly member of the Daikort Pack¸ sworn to pledge your blade at your comrades' call forever more?
Introducing Martial Flavor: Five unique martially-themed subcultures¸ with over 50 pages of background and the feats¸ class features and utility powers to back them up.
The crunch is 4e D&D¸ but the fluff will fit any system¸ and there's a whole lot of it.
Here's What Reviewers Are Saying:
"This book belongs on your digital bookshelf" - Dungeon Brew
"I can't praise this book enough" - Dice Monkey
"Add some real flair to any Dungeons & Dragons 4e Campaign" - NEUROGLYPH Games
When you buy Martial Flavor you get:
- A fully bookmarked ebook with over 50 pages of cultural information¸ background benefits¸ NPCs¸ feats¸ and power
- Power cards for each of the new culture-themed utility powers in the book
- A printer-friendly version of Martial Flavor¸ for those of you who prefer reading things in hardcopy
- Our money-back guaranty - not satisfied with the book? Let us know within 30 days and we'll refund your money.
What can Martial Flavor do for you?
If you're a player¸ it can give you a unique background that makes a difference at the table¸ without you having to go through the trouble of coming up with one yourself. You get some great ideas for your character's past¸ present¸ and future¸ and your GM gets a few hooks to use for your benefit. Plus¸ your background feats and powers let you show off what makes you who you are in more than just roleplaying encounters.
If you're a GM¸ it gives you cultures you can drag and drop into your game world¸ be it published or homebrewed. You get example NPCs from each culture that you can put right into your campaign¸ and tons of culture-related hooks for crafting sidequests or even entire adventure arcs. Your NPCs have diverse values and just enough unique feats and powers to keep your players guessing.