Arcane Power (4e)
New options for wizards¸ warlocks¸ sorcerers¸ bards¸ and swordmages...
This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.
This book provides new archetypal builds for the wizard¸ warlock¸ sorcerer¸ bard¸ and swordmage classes¸ including new character powers¸ feats¸ paragon paths¸ and epic destinies.
Product History
Arcane Power (2009)¸ by Logan Bonner¸ with Eytan Bernstein¸ Bruce R. Cordell¸ and Peter Lee¸ is the second Powered splatbook for D&D 4e. It was published in April 2009.
Continuing the Powers Books. Arcane Power follows on from Martial Power (2008) as the second 4e character splatbook. It focuses on the warlock and wizard from the Player's Handbook (2008)¸ on the swordmage from the Forgotten Realms Player's Guide (2008)¸ and on the bard and sorcerer from the Player's Handbook 2 (2008). Like its predecessor¸ Arcane Power provides new builds¸ new powers¸ new paragon paths¸ and new epic destinies for its classes. However it's a bit different in one way: Arcane Power would be the only Powered sourcebook to cover five different classes¸ and the only one to cover a non-core class.
Arcane Power was the latest in a long series of arcane splatbooks¸ including PHBR4: The Complete Wizard's Handbook (1990)¸ (sort of) PHBR7: The Complete Bard's Handbook (1992)¸ Tome and Blood (2001)¸ Complete Arcane (2004)¸ and Complete Mage (2006).
About the Bard. Of the character classes covered in Arcane Power¸ the bard certainly has the most varied history. The class originated with Doug Schwegman in The Strategic Review v2 #1 (February 1976)¸ where it was described as a combination of "the norse 'skald'¸ the celtic 'bard'¸ and the southern european 'minstrel'." A more official version appeared in AD&D 1e (1977-1979)¸ but the bard was now relegated to an appendix¸ and had become almost impossible to play: a player had to take levels as a fighter¸ thief¸ and druid before becoming a bard! This celtic bard was probably the truest to classic source material¸ but he'd soon disappear. In AD&D 2e (1989)¸ the bard became a member of the rogue class¸ and was now the jack-of-all-trades that has become more traditional in the D&D game. The D&D 3e (2000) bard focused heavily on spellcasting and bard music¸ which depended on a play instrument skill. However¸ fans of AD&D 1e could select the Fochulcan Lyrist prestige class from Complete Adventurer (2005)¸ which offered another take on a druidic bard. Finally¸ in D&D 4e (2008)¸ the bard moved entirely over to the arcane side of things¸ mostly leaving his roguish past behind.
About the Sorcerer. The sorcerer was a relative newcomer to D&D¸ first appearing in the 3e Player's Handbook (2000). Thematically¸ his magic was innate not learned¸ but he also had a big mechanical difference: though he had a smaller pool of spells to pick from¸ he didn't have to memorize specific spells each day. Instead¸ he could cast anything from his repertoire¸ a characteristic that he shared with the 3e bard. D&D 4e didn't reintroduce the sorcerer until the Player's Handbook 2 (2009). It focused hard on the innate origins of a sorcerer's abilities¸ which it called "spell sources". This provided a strong foundation for variant sorcerer builds. The Player's Handbook 2 had introduced dragon magic and wild magic sources¸ while Arcane Power added cosmic magic and storm magic sourc
Arcane Power is the latest in a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.
"This book provides new archetypical builds for the wizard¸ warlock¸ sorcerer¸ bard¸ and swordmage classes¸ including new character powers¸ feats¸ paragon paths¸ and epic destinies.