Arcane Flavor (4e)
Mysterious¸ powerful¸ deadly in the right hands or the wrong ones. Magic can shape destinies. So why not cultures?
Where did you learn magic? Were you a street urchin¸ adopted by [beloved mentor] after [crime gone wrong]¸ and now out for [unspecified vengeance] upon their death? Were you an academic at the prestigious [oddly-named magic school] who grew tired of her dusty tomes and now seeks [ill-conceived life goal]? Or did you stumble upon your talent when [tragedy] happened to [friendly group] and now struggle with your conscience even ask you seek to master your ever-growing power?
Or are you a caller of the Valok¸ using your bardic power to bend others to your will? A resident of the feyveiled city Cailleath¸ casually weaving enchantments the way others whittle wood? Do you make your home in the harsh wilderness of Kraxal¸ or are you perhaps a wandering player in the famous Merry-Bedlam company?
Introducing Arcane Flavor: Five unique arcane-themed subcultures¸ with over 50 pages of background and the feats¸ class features and utility powers to back them up.
The crunch is 4e D&D¸ but the fluff will fit any system¸ and there's a whole lot of it.
When you buy Arcane Flavor you get:
- A fully bookmarked ebook with over 50 pages of cultural information¸ background benefits¸ NPCs¸ feats¸ and power
- A printer-friendly version of Arcane Flavor¸ for those of you who prefer reading things in hardcopy
- Our money-back guaranty - not satisfied with the book? Let us know within 30 days and we'll refund your money.
What can Arcane Flavor do for you?
If you're a player¸ it can give you a unique background that makes a difference at the table¸ without you having to go through the trouble of coming up with one yourself. You get some great ideas for your character's past¸ present¸ and future¸ and your GM gets a few hooks to use for your benefit. Plus¸ your background feats and powers let you show off what makes you who you are in more than just roleplaying encounters.
If you're a GM¸ it gives you cultures you can drag and drop into your game world¸ be it published or homebrewed. You get example NPCs from each culture that you can put right into your campaign¸ and tons of culture-related hooks for crafting sidequests or even entire adventure arcs. Your NPCs have diverse values and just enough unique feats and powers to keep your players guessing.