Wet Caverns 2: Wavy Walls
This set of 3D-printable STL terrain expands on the Fat Dragon Games line of cavern tiles with water alongside walls and corners -- based on the latest style of FDG cavern walls and floors. It includes a waterfall to support maps with water on multiple levels¸ such as the Cragmaw Hideout from the introductory 5e Lost Mine of Phandelver adventure. However¸ this set uses the original wavy-style water ¸ as opposed to the latest FDG cavern models that use completely flat water areas. This set is intended for people who prefer the water texture in their print as opposed to manually adding water effects on top¸ or who want to match existing prints with the older-style water. If you want the same models with flat water effect¸ see the Wet Caverns 2 set. Models included in this set: Recommended Print Settings: Layer Size : 0.15mm¸ or 0.1mm for finer detail Infill : 10% for all models recommended¸ 5% minimum Top/Bottom Layers : 6 (or 0.9mm if using a different layer size than 0.15mm) Side Shell Count : 2 (or 0.8mm if using a different nozzle size than 0.4mm) Raft/Brim/Supports : none Related Sets: Wet Cavern & Chasm (with wavy-style water) Wet Caverns 2: Wavy Ground -- the latest FDG cavern floors with water alongside Wet Caverns 2: Wavy Walls -- this set Wet Caverns 2: Wavy Elevation -- a higher surface near water floors Wet Caverns 2: Wavy Streams -- narrow water edges¸ to make smaller streams Wet Caverns 2: Wavy Stream Elevation -- higher surfaces near streams Wet Caverns 2: Wavy Low Walls -- similar to the Wet Caverns 2 set¸ except with half-height walls Wet Caverns 2: Wavy Low Corridors -- wet corridors to connect multiple wet caverns¸ with low walls for better visibility and better access to miniatures Wet Caverns 2: Wavy Low Streams -- similar to the Streams set¸ except with half-height walls Wavy Chasm -- tall chasm walls (that mesh with an upper level tile edge) on wet cavern floors Dry Cavern & Chasm FDG Cavern Starter Set -- the basic (dry) cavern pieces in this style Chasm -- tall chasm walls (that mesh with an upper level tile edge) on dry cavern floors Crossing the Chasm -- natural rock steps across a chasm¸ on both wet and dry floors NOTE: For wet caverns with flat water areas (to add your own water texture by hand)¸ see Wet Caverns 2.