Wet Caverns 2: Wavy Stream Elevation
This set of 3D-printable STL terrain builds on the starter Wet Caverns 2: Wavy Walls set and expansion Wet Cavern 2: Wavy Streams to add a higher level near your narrow streams. Inspired by the entrance to the Cragmaw Hideout (a multi-level map with steps alongside streams)¸ this set includes steps¸ platforms¸ and elevated terrain near streams. (For the same models with flat water areas so you can manually add a water texture¸ see Wet Caverns 2: Stream Elevation ) Models included in this set: Recommended Print Settings: Layer Size : 0.15mm¸ or 0.1mm for finer detail Infill : 10% for all models recommended¸ 5% minimum Top/Bottom Layers : 6 (or 0.9mm if using a different layer size than 0.15mm) Side Shell Count : 2 (or 0.8mm if using a different nozzle size than 0.4mm) Raft/Brim/Supports : none Related Sets: Wet Cavern & Chasm (with wavy-style water) Wet Caverns 2: Wavy Ground -- the latest FDG cavern floors with water alongside Wet Caverns 2: Wavy Walls -- the latest FDG cavern walls¸ with water alongside on the floor (featuring a waterfall!) Wet Caverns 2: Wavy Elevation -- a higher surface near water floors Wet Caverns 2: Wavy Streams -- narrow water edges¸ to make smaller streams Wet Caverns 2: Wavy Stream Elevation -- this set Wet Caverns 2: Wavy Low Walls -- similar to the Wet Caverns 2 set¸ except with half-height walls Wet Caverns 2: Wavy Low Corridors -- wet corridors to connect multiple wet caverns¸ with low walls for better visibility and better access to miniatures Wet Caverns 2: Wavy Low Streams -- similar to the Streams set¸ except with half-height walls Wavy Chasm -- tall chasm walls (that mesh with an upper level tile edge) on wet cavern floors Dry Cavern & Chasm FDG Cavern Starter Set -- the basic (dry) cavern pieces in this style Chasm -- tall chasm walls (that mesh with an upper level tile edge) on dry cavern floors Crossing the Chasm -- natural rock steps across a chasm¸ on both wet and dry floors NOTE: For wet caverns with flat water areas (to add your own water texture by hand)¸ see Wet Caverns 2.