Treachery at the House of Knowledge
Treachery at the House of Knowledge Adventure Module for 5E At the southernmost border of the great city of Volantia stands a mighty House of Knowledge. Here in the Floating Forest¸ as with other regions of Revilo¸ these grand libraries are nearly as sacred as the temples to the gods. Within these great halls¸ all known printed texts both old and new can be found along with ancient handwritten scrolls. Keeping watch over the ancient tomes of this location is one of the Knights of Knowledge¸ the esteemed and revered Galron Mewt. He is positive that strange things are afoot inside Volantia's great library under his ward. Galron has become a bit suspicious of the stewards and archivists who maintain the collection and is highly wary of any new people who cross the house's threshold. While stopping at this House of Knowledge¸ will your adventurers be able to help this great knight uncover the mystery? Or will you be written into the archives as the pawn of an evil plot? Treachery in the House of Knowledge is an adventure module for Dungeons & Dragons 5th Edition. This book contains a full adventure along with 1 side quest. There are 6 NPCs¸ 6 Monsters¸ and 3 Magic Items. It even has rules for one new playable race from Revilo! Suited for characters level 4-8 of 4-6 players.