The Player's Guide to Skybourne
"I have become the destroyer of worlds."
So begins a player's adventures in Skybourne. A wizard's arrogance left a world broken¸ ravaged by a sentient forest¸ and surrounded by the planar wound called the maelstrom. Yet in this aftermath lies a world of adventure¸ where airship pilots delve a world's worth of ruins looking for ancient treasure¸ where Aasimar kings and barbarian lords battle for control of a dozen new cultures¸ and where anyone with a ship and a will can make their fortune¸ if they have luck on their side.
Built for both the traditional and Spheres of Power magic systems¸ Skybourne is a campaign setting for the Pathfinder Roleplaying Game built around the adventures of an airship and its crew¸ and borrows as much in tone from Firefly¸ Star Wars¸ and other shows as it does from classic sword and sorcery adventures. In this¸ the Player's Guide to Skybourne¸ you'll find:
- A host of new races¸ including the plant-born Alraun¸ the octopus-like Cacaelia¸ the dinosaur-blooded Cherufe¸ the magically-constructed Created¸ the draconic Cuazaj¸ the pheonix-like Fenghaung¸ the plant-like Leshy¸ the fey-blooded Sidhier¸ and the insectoid alien Tatulani.
- Over a dozen new archetypes¸ including the Halfling dragonrider¸ the tranquil barbarian¸ the Alraune bodysnatcher¸ the gun chemist¸ and more!
- New traditions¸ a 'tradition trait' system¸ and the Fallen Fey racial sphere for the Spheres of Power magic system.
- Religions and magic rituals.
- Rules for using crews- swarm-like groups of hired hands that aid the PCs in sailing ships and attacking their enemies!
- Airship rules¸ including sailing¸ customization¸ and combat!
- New feats¸ new skills¸ new equipment¸ new magic items¸ and more!