Terror at Weihnachten (TCK1)
A 5E MODULE FOR 4-6 PLAYERS¸ LEVEL 7 PLUS Overview: This adventure begins on 5 December¸ Krampus night. The party has been traveling for days and they fear they are lost. Winter seems to have fallen within the past twenty-four hours¸ and the party is cold¸ wet and tired. They had hoped to have been home to their families at least a week ago. The path they follow narrows¸ and gets faint in the twilight of the woods. The night is cloudy¸ and the ground warm enough that a cold fog drifts up¸ soaking the party further. In the early evening hours¸ they notice a pale yellow light ahead in the distance. As they approach¸ the party encounters the Weihnachten Inn where they will learn about the demons of Christmas. Can they defeat Krampus and his minions and save Weihnachten in time?