Old School Computer Game
In Old School Computer Game (OSCG) you create a party of adventurers and explore a sandbox world¸ completing quests and accumulating treasure and experience as you go. In OSCG¸ I have attempted to re-create the fun of my favorite computer role-playing games from the late 1980s and early 1990s. The game mechanics are based on the excellent retro-clone Dark Dungeons¸ the interface is a mash-up of early PC and console games¸ amd minimalist art conveys the game while leaving the details to your imagination. Features - 13 classes: bards¸ clerics¸ druids¸ fighters¸ magic-users¸ monks¸ paladins¸ psionicists¸ rangers¸ thieves¸ dwarves¸ elves and halflings - 13 kits and 7 spell school specializations to choose from (there are 99 possible class/kit/school combinations) - 199 spells for magic-users¸ 56 spells for clerics¸ 79 spells for druids¸ and 34 powers for psionicists - 450 opponents to encounter and defeat (and another 323 subtle variants) - 2601 magical items to find and use (including 4 end-game reward artifacts) - a large¸ randomly-generated world map to explore¸ featuring hundreds of dungeons¸ ruins¸ castles¸ towers and pyramids - over 250 quests to complete (a mix of randomly-generated and hand-crafted content) The game is written in Java¸ and will run on Windows and Linux computers. I have included a Windows installer; security software may flag this as from an unknown publisher¸ as the installer is generated using a simple tool. To run the game on Linux¸ you will have to install the Java runtime yourself¸ and then run the JAR file. The game contains content licensed under the Open Game License version 1.0a. If you unpack the JAR file (you can use 7-Zip or any other ZIP file manager)¸ you will find a directory called "opencontent". This directory holds the "OGLv1.0a.rtf" file (which details the license)¸ and all of the game's open content. You are free to change or use the content in this directory. You can even hack the game by modifying these files - the spells¸ monsters¸ magic items and character classes are all defined in spreadsheets in this directory. Developing OSCG has been my hobby for over ten years. Your feedback¸ especially constructive criticism¸ is most welcome. Please use the comment section below to ask questions¸ suggest improvements and request new features.