Locked - RPG Escape Room
As you open up your eyes¸ uncertainty sweeps over you… Where am I? WHO am I? You wake up in a warm¸ soft¸ luxurious bed and you are totally clueless where this bed is¸ nor how you get there¸ nor what people used to call you… thinking of people¸ there's not a single face or name that you can call to mind. Your mind is a complete blank. As you get up you notice a small note lying on the bed next to you: " Grand Foyer¸ downstairs " You walk to a mirror and notice that you are already dressed. You continue to the door. Other doors open up quite simultaneously as you open yours¸ only to reveal confused looks on faces of other (vaguely familiar?) people of whom you swiftly deduce that they are in the same situation as you are. A short conversation with the others reveals that they are indeed in the exact same state as you: clueless and confused¸ with a note telling them ‘Grand Foyer¸ downstairs'. So down you go. Two big stairs lead down to the Grand Foyer ornate by two large chandeliers. The others gather here as well. Two things immediately pique your interest in the foyer: A large double door decorated by four large impressive looking padlocks and a small ornate box on a stone column in front of it. The box is closed. On the box lies another note: "Four locks" "Four codes" "Four numbers" "Four hours" As soon as you read the last word of the note you distinguish the sound of a ticking clock of which you are quite uncertain whether that sound was there already when you came down… LOCKED is a virtual RPG Escape Room. It puts your players in a Victorian Mansion and they have 4 hours (real time) to get out. Its completely system agnostic so you should be able to embed it in nearly any game. Next to that its also supported by a VTT (not required) in which certain puzzles can be solved. This allows Locked to be played completely over the internet or face to face pen and paper or a mixed bag of this. Enjoy!!