Adventure Keys: The Forgotten Barrow
Adventure Keys: The Forgotten Barrow "In the middle of a wide expanse of flat grassland¸ a lone barrow of earth and stone sits like a blister on the landscape. Even at a distance¸ a faint malevolence can be felt. Horses¸ pets and other animals will be uneasy within half a mile of it¸ and at night¸ eerie ghost lights can sometimes be seen atop the unnatural hill." The purpose of these books is to help DMs put together an interesting encounter in a short time. Each Adventure Keys release does this by starting with a unique location that can be inserted seamlessly into an existing world with little or no modification. They are modular¸ with many options and variants available so that the DM can customize it to suit their needs. There are six sections that include the Location¸ Hooks & Goals¸ Characters¸ Trappings¸ Threats¸ and Changes. All but the first have multiple options each¸ and since the DM isn't limited to using only one option¸ the variations available are quite numerous. Sections can be used or ignored at the DM's discretion¸ or even modified based on the situation or to scale its Challenge Rating. The options are deliberately non-specific for ease of use. The DM can include them as they are¸ combine them¸ or use them for inspiration to create an entirely new options.