Playbook: The Witch (PBtA)
It is a little known secret that there is magic in everything¸ from plants to stones¸ to metals and animals. Names carry power¸ and in certain times and places it swells and coils upon itself¸ forming a wellspring of raw¸ untapped magical energy. Some learn these secrets after ceremonial induction¸ others through extensive instruction and trial¸ while the more desperate or greedy find that there is no shortage of dark entities willing to help them shortcut the process.
For a price¸ of course.
The how matters less than the results: through your work¸ words¸ and will you gather¸ bind¸ and temper magical forces in accordance to your desires¸ good or ill. You can brew a concoction to heal someone just as easily as one to alter a man's shape or desires. You can forge a talisman either to shield someone from harm¸ or draw ill fortune to them like a moth to a flame.
Of course you are not helpless without time and safety: with a few words you can make someone's eyes bleed¸ cause even the most faithful and tame of beasts to turn on them¸ prevent them from speaking¸ or vermin to crawl forth from their screaming mouths.
There is a reason others regard you with equal measure of fear and respect.
This product contains two files.
One is a digest-sized¸ 24-page book laid out like the Dungeon World book. It contains:
- The witch. Foretell the future¸ curse your foes¸ brew potions¸ and craft charms.
- New equipment¸ like the athame¸ warding pentacle¸ divination trappings¸ and poppets.
- Twenty magic items.
- A behind the scenes look at our design¸ as well as some expanded explanation on the fiction powerful the moves.
The other is a 2-page¸ letter-sized character sheet with custom graphics for you to print out.