Playbook: The Therianthrope (PBtA)
This isn't a werewolf or were-class that lets you choose from a handful of common animals: it has been specifically designed with flexibility in mind. You start out by choosing a number of features from a list (such as increased damage¸ size¸ armor¸ and various other benefits)¸ and as you level up you can choose to become better at changing your shape (and gain more features)¸ stronger¸ tougher¸ sneaking around and ambushing creatures¸ blending in with a crowd¸ and so on.
This flexibility extends beyond what you can turn into and how your character can grow: there are three general backgrounds to determine how you acquired your powers. You can be cursed¸ inherit it¸ or learn it through magic. You even get to choose a move from another class¸ so you can be¸ for example¸ a cleric cursed by her god¸ a fighter that was afflicted while hunting a werewolf down¸ or a wizard or witch that discovered the process.
This product contains three files.
The first is a letter-sized character sheet that uses our new character sheet layout (so we could fit the twenty-six advanced moves).
The other two are digest-sized PDFs¸ one in color¸ the other in black and white to make it easier to print at home. They both contain:
- The therianthrope class.
- Silvered weapons¸ new types of armor¸ and animal armor.
- The cursed therianthrope compendium class.
- Nine moves for if you want to better evoke a kitsune.
- A Director's Cut with questions to ask yourself when rolling up a therianthrope¸ explanations/clarifications for some of the moves¸ advice on permitting more multiclassing¸ nine extra/variant moves that we couldn't fit on the sheet (including one for if your animal form is your normal shape)¸ and rules for companion characters.