Playbook: The Fighter (PBtA)
Like The Bard and The Druid ¸ this class is designed to fix the issues we have with the default Dungeon World fighter.
Rather than being largely defined by a single piece of equipment¸ you're defined by your skills. At the start of the game¸ you choose what sort of weapons you've trained the most with: one-handed weapons and a shield¸ big-ass¸ two-handed weapons¸ a ranged weapons¸ or two weapons at once. You're also good at sizing up your opponents¸ and creating makeshift weapons.
As you level up¸ you choose if you further specialize in your weapon(s) of choice¸ improve your skills with other weapon types¸ learn to create better weapons and armor on the fly¸ become tougher¸ learn other tricks¸ and so on.
This product contains three files.
One is a letter-sized character sheet that uses our new character sheet layout : it was the only way to cram in the 29 advanced moves! The print book has guidelines on swapping out your weapons and armor beyond the defaults¸ so we opted against a character sheet with the gear tacked on.
The other two are digest-sized books¸ one in color¸ the other in black and white (to make it easier to print off at home if you want). They both contain:
- The fighter class (again¸ with 29 advanced moves).
- New weapons and armor.
- Three extra moves for if you want to make an "agile"¸ DEX-primary fighter (good for the ranged and two-weapon fighting specializations).
- A director's cut with questions to ask yourself¸ explanations and suggestions for some of the moves¸ guidelines on modding your gear loadout¸ and some extra moves that literally couldn't fit on the sheet.