Playbook: The Druid (PBtA)
You can feel the pulse of the world as it beats through the ground¸ and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few¸ or unleash it upon any who would defy the forces of nature.
Blurring the line between man and beast¸ you can also shed your own flesh¸ assuming the shape of one of nature's myriad children. Your form is boundless: prowl through dark forests¸ soar through the open sky¸ and swim in the vast seas.
Armed with knowledge of the wild and its primeval power¸ do you simply try to survive¸ coexist with the kingdoms men strive to carve out for themselves¸ or will you drag civilization back into the untamed darkness?
Survival of the fittest¸ and all that that entails.
The class presents an alternative to the druid class found in Dungeon World. For starters¸ you don't roll to change your form¸ and you don't spend hold and revert back. Instead you choose a benefit and penalty. Another key difference is that you also have access to a few magical tricks.
As you level up¸ you choose where you improve: master your forms by gaining passive benefits and make more choices¸ enhance your healing¸ or devastate your enemies with primeval magic. You can also learn new tricks¸ like finding resources any time you venture through the wild¸ attract animal followers¸ and more.
The Director's Cut provides extensive detail on the skin-walker move¸ and ways to tweak both it and the core druid (such as by removing shapechanging entirely¸ focusing more on magic).
This product contains four files.
Two are letter-sized character sheets that use our new character sheet layout. One has a complete blank gear section¸ while the other fills in the initial choices if you want to just check some boxes and start playing.
The other two are digest-sized books¸ one in color¸ the other in black and white (to make it easier to print off at home if you want). They both contain:
- The druid class¸ complete with 22 advanced moves.
- New weapons¸ armor¸ and dungeon gear.
- A pair of new magic items.
- A director's cut with questions to ask yourself¸ explanations and suggestions for some of the moves (especially skin-walker)¸ and some extra moves that didn't make the original cut (including some to further modify skin-walker¸ as well as ritual magic and ritual sacrifice).