Playbook: The Clock Mage (PBtA)
The Clock Mage Preview Edition: Available Here
An eternity passes in the blink of an eye. A moment lasts as long as you need it to. Time is something for other people to deal with. You are the Clock¸ and time is your tool.
The Clock Mage is a playbook for the Dungeon World roleplaying game¸ and the first of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written¸ but it has its flaws - the class is too open ended¸ and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was to pare down the class into multiple different classes¸ each built around a single Spell Focus. This class is a reimagining of a Mage with Spell Focus: The Clock.
The Clock Mage is built around time control. You have no magic but the ability to move differently¸ see differently. While others operate in three dimensions¸ you operate in four - time is just another direction for you to travel in. The Clock Mage uses an innovative Tick-Tock mechanic to limit her access to what moves she can do at any given time¸ by flipping her "mana" between two separate stat pools - one for speeding up¸ and one for slowing down.
This product is licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license¸ visit http://creativecommons.org/licenses/by/3.0/.