Playbook: The Beastmaster (PBtA)
A big part of this class is your animal companion¸ not just because you both work well together¸ but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon¸ it's got stats¸ hit points¸ Armor¸ a damage die¸ makes its own moves¸ and you build it from a list of options (it's just initially tougher and more competent¸ but you only get one).
As you level up you can make your animal companion even stronger¸ gain a damage bonus against beasts¸ gather a pack of other animals (which mercifully use hireling rules)¸ learn to speak telepathically with beasts (and even see through their senses or control them for a time)¸ better refine your fighting tactics with your companion¸ and more: all told there are 25 advanced moves to choose from!
We didn't include any multiclassing moves¸ because those are the easiest to "design" ¸ but if your GM is cool with them we could see it working very well with the ranger¸ druid ¸ and even shaman (especially with the Spirit Bond move).
This product contains three files.
One is a letter-sized character sheet that uses our new character sheet layout.
The other two are digest-sized books¸ one in color¸ the other in black and white (to make it easier to print at home if you want). They both contain:
- The beastmaster class.
- New weapons¸ armor (both for you and your animal companion)¸ and dungeon gear¸
- A director's cut with questions to ask yourself when rolling up a beastmaster¸ explanations/clarifications for some of the moves¸ and an alternate move in case you wanna better focus on Bonds.