Playbook: A Dungeon World Playbook (PBtA)
This class deviates from the thief in more than name. Backstab is replaced with sneak attack¸ which is more flexible and doesn't contradict the rulebook about attacking things unawares¸ stealthy and evasion make you more difficult to notice and pin down¸ and tricks of the trade handles the Dexterity-based skills: instead of giving you all of them at the start you get one from your background¸ and you get to choose a second (an advanced move lets you grab the third if you want). The twenty-nine advanced moves provide you with numerous ways to customize your character. As with most of our classes there are move trees or paths to choose from: you can move around while hiding without being noticed¸ deal more damage with sneak attack (and more easily assist your party)¸ make yourself even harder to hit and harm¸ specialize in your skills¸ make ranged sneak attacks¸ learn to use and make poisons¸ and more. There's also a bunch of new weapons¸ armor¸ and dungeon gear¸ several magic items (including a dagger that you can jam in someone's head to animate and control them until you take it out)¸ and an arcane trickster compendium class if you want to learn a bit of magic to supplement your other talents. This product contains three files. The first is a letter-sized character sheet that uses our new character sheet layout (so we could fit all of the advanced moves on the back). The other two are digest-sized PDFs¸ one in color¸ the other in black and white to make it easier to print at home. They both contain: The rogue class (which includes 29 advanced moves). New weapons¸ armor¸ dungeon gear¸ and magic items. The arcane trickster compendium class (8 moves in total) Six extra moves we couldn't fit on the sheet A Director's Cut with questions to ask yourself when rolling up a rogue¸ explanations/clarifications for some of the moves¸ and a suggestion for an assassin background if you want to better use poisons right away.