The Iron Crypt of the Heretics (DCC12.5) (3e)
ENnie Nominee
Best Adventure
An adventure for character levels 11-13
Remember the good old days¸ when adventures were underground¸ NPCs were there to be killed¸ and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches¸ weird campaign settings¸ or NPCs who aren't meant to be killed. Each adventure is 100% good¸ solid dungeon crawl¸ with the monsters you know¸ the traps you fear¸ and the secret doors you know are there somewhere.
Many centuries ago¸ a band of paladins fell from grace. These blackguards were defeated after a great battle and their grim fortress¸ the Iron Tower¸ was razed. A small abbey was established near the ruins¸ where generations of monks mixed ancient eldritch wards¸ mighty clockwork traps¸ and multiple failsafes to build the Iron Crypt of the Heretics. Three mighty vaults ensured that its evils would be sealed for all eternity. But unbeknownst to the brotherhood¸ their impregnable crypt had a single weakness: the very monks that had built it¸ for they knew its secrets. When a devourer stole into their abbey¸ the profane beast forced the monks to help it inside the Iron Crypt. It successfully broke into the first of three vaults¸ releasing an army of wights. The story of the devourer and his wight army is told in Dungeon Crawl Classics #12: The Blackguard's Revenge. Now¸ in the Iron Crypt of the Heretics¸ the heroes must venture into a crypt designed by the world's greatest thieves¸ magicians¸ and seers¸ solve its puzzles and deadly traps¸ and seal it once more from the outside world.
Features:
- A devious¸ dangerous dungeon built to keep great evil imprisoned forever.
- A stand-alone adventure that can be played as a sequel or prequel to DCC #12: The Blackguard's Revenge ¸ or on its own.
- Seven illustrated player handouts.
Writer: Harley Stroh
Front Cover Artist: Leo Winstead
Back Cover Artist: William McAusland
Interior Artists: Jason Edwards¸ Doug Kovacs¸ Brad McDevitt¸ Jesse Mohn¸ Chris Watkins¸ Leo Winstead
Cartographer: Jeremy Simmons
GMG50125; 24 pages; detachable cover; $6.99.
Many centuries ago¸ a band of paladins fell from grace. These blackguards were defeated after a great battle and their grim fortress¸ the Iron Tower¸ was razed. A small abbey was established near the ruins¸ where generations of monks mixed ancient eldritch wards¸ mighty clockwork traps¸ and multiple failsafes to build the Iron Crypt of the Heretics. Three mighty vaults ensured that its evils would be sealed for all eternity. But unbeknownst to the brotherhood¸ their impregnable crypt had a single weakness: the very monks that had built it¸ for they knew its secrets. When a devourer stole into their abbey¸ the profane beast forced the monks to help it inside the Iron Crypt. It successfully broke into the first of three vaults¸ releasing an army of wights. The story of the devourer and his wight army is told in Dungeon Crawl Classics #12: The Blackguard's Revenge. Now¸ in The Iron Crypt of the Heretics¸ the heroes must venture into a crypt designed by the world's greatest thieves¸ magicians¸ and seers¸ solve its puzzles and deadly traps¸ and seal it once more from the outside world.