Temple of the Dragon Cult (DCC06) (3e)
In Temple of the Dragon Cult¸ the characters are called in to pursue a dragon that the king's army was able to wound but not kill. It seems straightforward enough: the army tracked the dragon to its lair¸ and all the characters have to do is go in and kill it. But this dragon has a devoted cult of dragonblood followers who worship its every breath. Its lair is their temple - and they'll fight to the death to defend their dragon-god...
An adventure for character levels 8-10
Remember the good old days¸ when adventures were underground¸ NPCs were there to be killed¸ and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches¸ weird campaign settings¸ or NPCs who aren't meant to be killed. Each adventure is 100% good¸ solid dungeon crawl¸ with the monsters you know¸ the traps you fear¸ and the secret doors you know are there somewhere.
In Temple of the Dragon Cult¸ the characters are called in to pursue a dragon that the king's army was able to wound but not kill. It seems straightforward enough: the army tracked the dragon to its lair¸ and all the characters have to do is go in and kill it. But this dragon has a devoted cult of dragonblood followers who worship its every breath. Its lair is their temple -- and they'll fight to the death to defend their dragon-god...
Dungeon Crawl Classics can be integrated easily with any fantasy setting. If you enjoy this adventure¸ you might also enjoy the rest of the Dungeon Crawl Classics series.
If you enjoy this adventure¸ be sure to look for the rest of the Dungeon Crawl Classics line! This is only one of many great adventures¸ such as DCC #5: Aerie of the Crow God¸ which received a nomination for Best Adventure in the 2004 ENnie Awards.